
Case file DZ-1982
Dr. Zodiac, a mystery escape room in Murcia
A nameless clinic in El Palmar. People who went in and never came out. And one signature on every report: Dr. Zodiac.
What we know
The story
In the early eighties, on an ordinary street in El Palmar, a clinic for the mentally ill started operating. It had no sign and no licence. Families who did not know what else to do found someone there willing to take the problem off their hands.
For years nobody asked questions. Until people started counting, and the ones who went in did not match the ones who came out.
You are the forensic team that has been handed the case. No witnesses, no cooperation and only one solid lead: the name someone used to sign the reports. Dr. Zodiac.
You have sixty minutes inside before the case goes back in the drawer.
How you play
The papers talk
Reports, records and notes. Share out the material and tell each other out loud what you find.
Nothing stands alone
The puzzles build on each other and the thread running through them is the story itself.
A name at the end
The goal is to catch whoever is behind the disappearances. Pull it off before the time runs out and the case is closed with your signature.
Is it for you?
You will love it if…
- You prefer detective stories to action films.
- You are a group of 3 or 4 who talk to each other while you play.
- You enjoy a dark, slightly unsettling atmosphere without being chased.
Maybe not your room if…
- You want pure horror, with actors and a scare every five minutes: here the fear works differently.
- You are coming with young children: the story is not designed for them.
- You are more than six at once: there is a solution in large groups.
Fact sheet
The details, no frills
The game
- Duration: 60 minutes of play. Allow about 15 more for the briefing and the photo.
- Players: 2 to 6. We recommend 3 or 4.
- Hints: ask whenever you like. The game master follows you from outside.
- Language: English or Spanish.
- Room: air-conditioned in summer.
Price per group
- 2 players: €50 (€25 each)
- 3 players: €60 (€20 each)
- 4 players: €64 (€16 each)
- 5 players: €75 (€15 each)
- 6 players: €90 (€15 each)
Pay at the venue, by card or in cash.
Pick a day and timeWhat reviews keep saying
Already played? Tell people on Google: it is how the next team finds us.
Before you go in
Questions about Dr. Zodiac
What people ask most about the room itself. Questions about booking and payment are in the FAQ.
- Unsettling atmosphere: 4 out of 5
- Dark story: 5 out of 5
- Jump scares: 2 out of 5
- Gore: 1 out of 5
- Difficulty: 3 out of 5
Is it scary?
It is more unsettling than scary. It is a suspense room: just enough light, instruments someone once used and documents that tell you things you would rather not have read. What gets to you is not what jumps out, but what you start to understand as you go. If you want a horror escape room with constant scares, this is not it.
Can we play in English?
Yes. Dr. Zodiac can be played in English or in Spanish. Let us know when you book or on WhatsApp.
Are there actors inside?
No. You play on your own. The game master follows you from outside.
Someone in our group scares easily. Can they come?
Of course. It is not a horror room, there is just a bit of tension, and they will love it.
What age is it for?
Because of the story and the atmosphere, we recommend it for teenagers and adults. Under-18s must always have at least one adult in the group. If you are unsure about a particular child, write to us.
Is it hard if we have never played?
It is medium difficulty and the room we recommend for first-timers, but we will not make it easy: it is a challenge, there is plenty to do and you cannot waste a second. If you get stuck, we give you hints whenever you ask.
Is it claustrophobic or very dark?
It is a small space with the dim light of the set, but you can see what you need to play and you are not really locked in: if someone needs to leave, they leave. If you have a specific concern, ask us before booking.
How do we get the most out of it?
Come as three or four, leave your phones outside and do not ask for hints in the first twenty minutes. For extra tension, book the last game of the evening.
Where are the patients?
Someone knows. You have one hour to ask the walls.
